//==============================================================================
// Priest_anim.txt
//==============================================================================

//==============================================================================
define Flame
{
	SetSelector
	{
		TechLogic none/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Flaming Spear
			}
		}
	}
}

//==============================================================================
define ballglow
{
	SetSelector
	{
		TechLogic none/Funeral Rites
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle Special E Petesuchos Ball Glow
			}
		}
	}
}

//==============================================================================
define Staff
{
	set hotspot
	{
		version
		{
			Visual Special E Priest Staff
			connect hotspot Flame hotspot
			connect ATTACHPOINT ballglow hotspot
		}
	}
}

//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Small
		}
	}
}

//==============================================================================
define Head
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special E Priest Head
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			ContainLogic
			SetSelector 
			{
				set hotspot
				{
					version
					{
						Visual Special E Priest_idleA
						Connect FRONTABDOMEN heroglow hotspot
					}
				}
			}
			SetSelector 
			{
				set hotspot
				{
					version
					{
						Visual Special E Priest_CarryIdle
						Connect FRONTABDOMEN heroglow hotspot
					}
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					Visual Special E Priest_idleA
				}
			}
		}
	}
}
//==============================================================================
anim Flail
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special E Priest_FlailA
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			ContainLogic
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Special E Priest_boredA
						Connect FRONTABDOMEN heroglow hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Special E Priest_CarryBored
						Connect FRONTABDOMEN heroglow hotspot
					}
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					Visual Special E Priest_idleA
				}
			}
		}
	}
}


//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special E Priest_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.61 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.47 false SwordSwing checkVisible 
				//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special E Priest_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.58 true   
				tag GenericSound 0.40 true   
				//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Empower
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special E Priest_EmpowerA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim build
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special E Priest_EmpowerA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.00 false PharaohBuild checkVisible 
				//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special E Priest_deathA
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}


//==============================================================================
anim convert
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special E Priest_convert
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.40 true   
				tag SpecificSoundSet 0.00 false Converting checkVisible 
				//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}


//==============================================================================
anim walk
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Special E Priest_walkA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag FootstepLeft 0.75 true   
					tag FootstepRight 0.30 true   
					//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Special E Priest_Carry
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag FootstepLeft 0.75 true   
					tag FootstepRight 0.30 true   
					//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
	SetSelector
	{
		set hotspot
		{
			name EPriest_aomsp21point
			version
			{
				Visual EPriest_aomsp21point
				Connect TopOfHead Head hotspot
				connect RightHand Staff hotspot
			}
		}
		set hotspot
		{
			name EPriest_EmpowerA
			version
			{
				Visual Special E Priest_EmpowerA
				Connect TopOfHead Head hotspot
				connect RightHand Staff hotspot
			}
		}
	}
}

//==============================================================================
anim heal
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special E Priest_convert
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false Heal checkVisible 
				//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special E Priest_BirthA
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}